MUSEUM GAME The Spy of Maraka

Step back in time and experience Bonaire during World War II! As Inspector Haviser, unmask the spy and defend the island against enemy forces in a race against time!


Step back in time and discover the story of Bonaire during one of the most tumultuous periods in history. In collaboration with Bee Caribe, historical game developer, we have created an immersive experience that combines education, adventure and fun.

Our game is designed to be both educational and entertaining. Join friends, family or colleagues and work together to solve puzzles, find hidden clues and unravel the mystery of Bonaire during World War II.

Are you ready to be part of this unique adventure? Stay tuned for more information on the launch of our new outdoor game, presented exclusively by Bee Caribe and Bonai.

The story

Can you protect bonaire before it's too late?

It is December 1941: World War II is in full swing. On the outskirts of Moscow, the Red Army has halted the Germans and the Japanese have just attacked Pearl Harbor in Hawaii. In the ABC Islands (Aruba, Bonaire and Curacao), first some French and then British soldiers have arrived but there is not much else of fighting going on. However, that will soon change now that Germany has also declared war on the United States. No ship in the Atlantic is safe from the German U-boats anymore. The Americans are rapidly expanding their presence on ABC islands. Why? That will become clear later in this game. A radar station is also being set up here on Tanki Maraka. But something strange is happening… Disturbing reports are coming from the camp. Inspector Haviser of the military police is called in and immediately starts an investigation in the military camp Tanki Maraka.

And this is where the game starts. Take on the role of Inspector Haviser and start the investigation. Complete puzzles, assignments and riddles to collect clues. For a chance to win a spot in the rankings, make sure he solves the mystery within 2 hours. 

The prologue of Maraka


Available in Dutch and English

Would you like to try the Museum Game at Tanki Maraka? And all for nothing?

Start the “Prologue of Maraka” and discover what preceded “The Spy of Maraka!

The Spy of Maraka
$44.95 per team


Available in Dutch and English

Explore Open Air Museum Tanki Maraka as you follow clues, solve puzzles and complete secret missions to outwit the enemy. Work with your team to devise strategies and overcome obstacles as you relive the history of this historic moment.


  • This game is set up as an outdoor game and takes place on a defined terrain
  •  Best time to play the game
    • Afternoon from 4 p.m. or early morning
  • Pen and paper can be very handy
  • Wear closed shoes – no flip-flops
  • From 16 years of age

How does this outdoor Museumgame work?

Playing Escaperoom is easy, follow the steps here

Step 1

Order the game through the site. After ordering you will immediately receive an email with information about the game



  1. Charged Smartphone or tablet with Internet (the App uses few MBs during the game)
  2. Pen and paper can be easy

Step 2

At home or at the hotel: 

Download the app as described in the email and make sure you are well prepared:

  1. Sunscreen
  2. Sufficient water

Invite your team members to a great outdoor game!

Step 3

Go to the location described in the email. Launch the App, read the notes and enter a fun team name. 

Make sure the following features are enabled on the device: 

  1. Location/gps
  2. Wi-Fi and mobile data
  3. Access to the camera and sound

You are ready to go!